Morts are underpowered. FACT. Sliding Damage Cap: Class rlvl10 rlvl100 rlvl200(level~991) tier1 -Warrior: 160dc/80mc 1600dc/800mc 3200dc/1600mc tier2 -Paladin/Ranger: 140dc/100mc 1400dc/1000mc 2800dc/2000mc tier3 -Thief/Bard/Cleric: 120dc/120mc 1200dc/1200mc 2400dc/2400mc tier4 -Druid/Psionist: 100dc/140mc 1000dc/1400mc 2000dc/2800mc tier5 -Mage: 80dc/160mc 800dc/1600mc 1600dc/3200mc tier1: +16dc/+8mc per rlevel tier2: +14dc/+10mc per rlevel tier3: +12dc/+12mc per rlevel tier4: +10dc/+14mc per rlevel tier5: +8dc/+16mc per rlevel Probability of Critical Hit: Class cC% mc% tier1 -Warrior: 4 0 tier2 -Paladin/Ranger: 3 1 tier3 -Thief/Bard/Cleric: 2 2 tier4 -Druid/Psionist: 1 3 tier5 -Mage: 0 4 Bonus Damge for Critical Hit: Class rlvl0 rlvl50 rlvl100 rlvl150 rlvl200 tier1 -Warrior: +25%/0 +45%/0 +60%/0 +70%/0 +75%/0 tier2 -Paladin/Ranger: +20%/+5% +36%/+9% +48%/+12% +56%/+14% +60%/+15% tier3 -Thief/Bard/Cleric: +12.5%/+12.5% +22.5%/+22.5% +30%/+30% +35%/+35% +37.5%/+37.5% tier4 -Druid/Psionist: +5%/+20% +9%/+36% +12%/+48% +14%/+56% +15%/+60% tier5 -Mage: 0/+25% 0/+45% 0/+60% 0/+70% 0/+75% Life Story: TOTALLY UNREMOVABLE ITEM. If it's somehow removed it wears itself again. Comes Triproofed. Has its own slot. Every time you rlevel, it adds one of these bonuses to its addaffects: Class 50% chance 33% chance 16% chance 1% chance Warrior +2hp +5hp +1dr all three Paladin +2hp +5hp +1hr all three Ranger +2hp +5hp -2ac all three Thief +2hp +1hr -2ac all three Bard -2ac -1svs +2hp +2mana random attribute (int wis dex str con) and roll again Cleric +2mana -2ac -1svs all three Druid +2mana +5mana -1svs all three Psionist +2mana +5mana +10mana all three Mage +2mana +5mana +1mdr all three Multiclassing into new class: roll on multiclasses bonus table some times Multiclassing into every class: roll a few times on each classes bonus table Beating a quest/winning an event: roll on bonus table some times Cashing in quest token to further your story: roll on bonus table some times Reaching level 100 with no multies: roll on bonus table many times Reaching level 999: roll on bonus table lots of TIMES twice Reaching level 999 with no multies: roll on bonus table additional many TIMES