Elementalist =----------= Primary Attribute: Int repeats: flaming shield levitation breathe water stone skin scrolls staves wands haggle meditation sendforth some of the skills have preliminary or playtesting names lvl: 3: wands staves 4: snowball* 5: swirling shield* 6: freeze* thaw* 7: scrolls 8: updraft* 9: encase* 10: meditation haggle focus* 12: breathe water 14: celerity* 15: sendforth dissolve* 16: stone skin sinkhole* 18: levitation 21: immolation* 24: flaming shield fiery mantle* 27: landslide* 30: glaciate* summon elemental* banish elemental* 35: rain of fire* 40: flood* wormhole* lvl 4- snowball: offensive spell entry level damage spell, similar to magic missile. is a water type spell for elemental purposes lvl 5- swirling shield: defensive spell it's shield. You can't have this, and shield. is an air type spell for elemental purposes lvl 6- freeze: offensive spell a magical version of snare. is a water type spell for elemental purposes lvl 6- thaw: support spell this spell removes freeze and glaciate. is a water type spell for elemental purposes lvl 8- updraft: misc spell this spell moves every non-friendly target upwards if there is an exit upwards. flying targets don't get a save. also moves every takeable object upwards. ignores terrain type, ie, it moves the target upwards even if it normally couldn't go upwards. is an air type spell for elemental purposes lvl 9- encase: offensive spell This is an attack spell, castable only out of combat. Think backstab. The spell does damage comparable to shocking grasp, but also blinds and mutes the target for a very short time (perhaps caster level/12). is an earth type spell for elemental purposes lvl 10- focus: constant skill Lets an elementalist equip a FOCUS item in whatever slot the item is designed to go in. That's it. lvl 14- celerity: defensive spell This spell lasts a short time (perhaps caster level/12) and reduces the waitstate of all your skills and spells by a little.. maybe start at 3, plus one for each full 25 levels after the first 25, up to max of 6. Doesn't reduce the waitstate from spells and skills cast on you, ie, trip. is a fire type spell for elemental purposes.. maybe lvl 15- dissolve: offensive spell Damage spell about in equal in power to colour spray. If the mob fails its save, it also dispels any fire type spells enchanting the mob. Need a focus. is a water type spell for elemental purposes lvl 16- sinkhole: misc spell read updraft. Substitute down for up. :) is an earth type spell for elemental purposes lvl 21- immolation: offensive spell Damage spell equal in power to acid blast. Hits every non-friendly target in the room. If you are indoors or underground, it does more damage but instead hits EVERY target. Need a focus. is a fire type spell for elemental purposes lvl 24- fiery mantle: defensive spell, kinda The offensive analog to flaming shield. Every time you connect with a physical attack, the spell adds supplemental damage. lasts the same amount of time as flaming shield. is a fire type spell for elemental purposes Liter came up with this idea. lvl 27- landslide: misc/offensive spell castable only in forest or hill type areas. usage is c landslide [direction]. The landslide moves your group and all the mobs in the room, the direction specified. Any non-friendly targets in the specified room take colour spray-esque damage and start fighting you. Could have it randomly dig up items from a table. Need a focus. is an earth type spell for elemental purposes lvl 30- glaciate: offensive spell Hits every mob in the room for colour spray-esque damage, freezes them and reduces them to one attack for a small amount of time. Is that possible? Need a focus. is a water type spell for elemental purposes lvl 30- summon elemental: misc spell Uses up all the caster's mana. Loads a mob of equal level to the caster - either fire, air, water or earth elemental, depending on caster's affinity. It follows the caster when it loads, or if possible comes with a pet flag. Need a focus. lvl 30- banish elemental: misc/offensive spell Purges a mob with the race Elemental unless it saves. bang. that's it. lvl 35- rain of fire: offensive spell The spell enchants the caster for a short while (like sanc). For every tick the caster is in a room, rain of fire does flamestrike-like damage to each non-friendly target. This would cause those targets to attack. The idea is Ceivar's and stolen from 'zilla lvl 40- flood: misc spell This spell sets the sector type of the room the caster is in to underwater and makes it a waypoint, both for a small amount of time. Need a focus. is a water type spell for elemental purposes lvl 40- wormhole: misc spell This spell creates a portal in the room. It can either create a random portal or a portal to the nearest waypoint. The portal can be used by a number of players equal to the caster's level/25, and then disappears. Need a focus. is an air type spell for elemental purposes